Wednesday, September 25, 2013

Give mechanics the game they deserve

This year has involved me creating a whole host of projects in Unity. I have tended towards finding a mechanic I like and pushing it quite a distance without giving thought to how it might actually fit into the structure of a game. This work process has, at times, led to feelings of frustration for me as I do not have any playable demonstration of the mechanics I feel have great potential.

Thus, I now am giving conscious effort towards placing mechanics into a game structure or framework before polishing / developing each any further. I have found some immediate success with this approach which can be seen in these screenshots:






I have been having a great time with my house mate over the last few days actually playing this game and I look forward to sharing it with everyone very soon.