Monday, January 14, 2013

Screenshots from today

Yeah, pretty much. See below:








Consistency & Style

I continued my work on Atron Duel today. I spent the day working towards a more consistent visual style across the game. The whole structure is pretty simple at this stage with just enough moving parts - sprites, text, effects - for me to chip away at. I'm pretty happy with the changes I made today:



I spent some time cleaning up the code of the core state class of the game. This was so I can work on implementing a second type of duel with a different win condition tomorrow. Exciting stuff.

I also hope to make the collectible (center of screen) and the drop off point (living on the side of screen for the player doing the collecting) a bit more visually distinctive too but this seems to be the easy thing I keep ignoring.

Sunday, January 13, 2013

New Home

Given my recent spike in productivity I've decided to find myself a new home to share what I am creating as well as other random pieces of my life. Therefore, welcome to Verb Virus Games!

My current project is a game I'm coding in Flash using the Flixel framework. The project is going by the name Atron Duel at this point in time but that may change in the future. I am making a local multiplayer game for two players that will progress at a frenetic pace. The main inspiration for Atron Duel is the wonderful Super Hexagon by Terry Cavanagh. 

Here are a couple of shots of where Atron Duel is right now, placeholders abound:




Here are the things I mentioned elsewhere in this post:
Super Hexagon: http://superhexagon.com/